AttenGo vs Computer Games

How is AttenGo different from computer games?

There are many games and programs offering numerous kinds of exercises for memory and learning. While all mental stimulation is good for the brain and great for a game – if the goal is to treat an Attention Disorder, there are a number of questions you should ask:

  • Does the game or program include sensorimotor activity – which enables transfer of the new skills to every day love; or are they simply games that measure progress in terms of the game’s scores, without and not in daily life and functioning?
  • Does the game or program use a lot of sounds, animations and other means to ‘catch’ the child’s interest?
  • Does the game or program present an environment that is similar to those that your child experiences daily, and in which he experiences difficulty concentrating? For example, a good training program should simulate classroom, library, or homework situations by presenting tasks with very few points of focus and tasks that require sustained attention.
  • Does the program give your child activities that simply require concentration, or do they teach your child’s brain how to concentrate?
  • Does the game or program improve Executive Functions – such as prioritizing, following details, working memory and handling sequential instructions?
  • Does the training adapt itself to your child’s abilities, needs and pace of progress?
    Does it include statistics and scores of your child’s progress, and periodical assessments that provide an objective way of improved ability?

Computer games are not designed to correct ADD/ADHD

Computer games are generally unable to improve cognitive skills as they apply in everyday life. They do not impact academic achievement or daily behavior – rather they train skills only relevant to the game.

This raises a question – after all, computer games often require a great deal of concentration, so why wouldn’t they help children develop stronger attention and concentration abilities?

Computer games generally tend to “bombard” the player with action, sounds and colors designed to get his adrenaline going. For ADD/ADHD children – this over-stimulation puts them into a state of hyper-focus and unnecessary physical stress. While children can experience this as rewarding – this is exactly the kind of neurological over-compensation that we need to avoid when we want to train ADD/ADHD brains to independently generate balanced states of focus and concentration. Balanced brain-wave activity is key.

Other kinds of games include cognitive skills, but do not require meta-cognitive processes such as ‘self-talk’, visualization and other skills related to Executive Functions. While games do need concentration in order to succeed in various tasks, when the game is over, the child’s brain reverts back to its normal state without the ability to transfer this concentrated mental state to other activities such as studying, reading, following conversations and more. The reason for this is that such activities do not include learning processes.

 

What are AttenGo’s advantages?

AttenGo is designed to correct and train ADD/ADHD brains, and therefore includes a number of important features.

  • The activity’s environment simulates daily classroom and learning environments, of the kind that ADD/ADHD children and adults typically have trouble with, such as: listening to a teacher’s lecture, preparing homework, organizing tasks and completing them on time, etc.
  • Our exercises require concentration, but do not create over-stimulation.
    Please note: many program generate super high levels of concentration, which causes the brain to produce adrenaline. This is not helpful because ADD/ADHD need help generating state of concentration in low-stimulation environments without constant, extrinsic rewards.
  • Sensorimotor Learning: this learning that takes place via senses and motor abilities – for example learning how to ride a bike, swim, or dance. Only training that includes such sensorimotor learning can enable the brain to transfer what it’s learned to everyday life, and retain those abilities for a lifetime.
  • Immediate Feedback: 3 different kinds of feedback is given whenever the trainer loses focus. Over time, the trainer becomes able to sustain his attention for longer periods of time.